Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console.

Modeled after a late 1960s prototype console developed by Ralph H.

Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.

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The input device used for games, the game controller, varies across platforms.

Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, and buttons, or even, with the Kinect sensor, a person's hands and body.

A "handheld" gaming device is a small, self-contained electronic device that is portable and can be held in a user's hands.

It features the console, a small screen, speakers and buttons, joystick or other game controllers in a single unit.

As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U. entertainment market, behind broadcast and cable TV.

Early games used interactive electronic devices with various display formats. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.

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A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images.

, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.