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Character balancing is critical for games that wish to be relevant for tournament play.

Beat-Em-Up – A game in which the player controls a character who runs through levels beating up minor enemies, usually followed by a boss fight.

Usually involves looking in the game’s manual to get a certain password. Demo (1) – A free and incomplete version of a piece of software (not necessarily a game) distributed to increase awareness and interest in the full product. Demonstrates a new or technically impressive programming feat in a small amount of memory or disk space. Very often just a cheap way of getting money from suckers who have to conspicuously consume everything in sight.

The manual, of course, is only available to people who legitimately purchased the game. Especially irritating when they charge you real-life money for content that is already on the game disc.

Scrubs took their codes of honor seriously in the 1990s.

Combo – A series of moves performed in a fashion that links them together without pause.

Modern advertising focuses on the same thing but no longer uses the term Bit.

Boss – A special class of enemy that is usually presented to the player at the end of a level, or midway through (a “mini-boss.”) These enemies are stronger, smarter, or just have more narrative significance than the other enemies.

Different from fighting games due to the “minor enemies” part and an emphasis on Pv E rather than competitive gaming and character balance. The term relates to video gaming mostly during the late 1980s through mid 1990s in which game system processors were measured in bits.

Advertising during those times frequently bragged about how many bits this or that console was and therefore what it was capable of producing.

Because of the unique “boss fight experience,” some specialized games are comprised entirely of boss fights.