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Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by Alice Soft.
In the early 1990s eroge games became much more common.
NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. The first commercial erotic computer game, Night Life, was released by Koei in 1982.
Early eroge usually had simple stories, some even involving anal, which often led to widespread condemnation from the Japanese media.
To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge.
After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies.
Boys' Love (BL) games (also known as yaoi games) usually refers to eroge oriented around male homosexual couples for the female market.
The defining distinction is that both the playable character(s) and possible objects of affection are male.
However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games.
Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included.
Games also started to appear on Windows as it grew in popularity. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers.